Jul 20, 2010, 05:10 PM // 17:10
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#2
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Academy Page
Join Date: Jul 2009
Profession: N/
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It works so well, in fact, that people (ab)used Tease Mesmer hero's in Heroes Ascent.
There's also a PvE build for it on PvX, so yes, it's actually quite well known.
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Jul 20, 2010, 05:52 PM // 17:52
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#3
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Desert Nomad
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I use it on Norgu and I agree it works really well, I did the last three nightfall missions with this build on him. I took it from someone else here in the forum, here it is:
Tease, Clumsiness, Wandering eye, Power return, Power drain, Frustration, Inspired hex + rez
with only 10 inspiration he never runs out of energy anyway
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Jul 20, 2010, 06:16 PM // 18:16
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#4
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Frost Gate Guardian
Join Date: May 2008
Location: Poland
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Whenever I can't run a MM for Discord or Sabway I always take my variant of the build above and roll it on a Mesmer hero. The mass interrupts are really nice, and AI is good at utilizing them.
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Jul 20, 2010, 06:40 PM // 18:40
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#5
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Krytan Explorer
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I use a tease+cry of frustration mesmer when i do Frostmaw's dungeon. Usually go with /monk as it can maintain 2 soh without any problems.
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Jul 20, 2010, 06:53 PM // 18:53
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#6
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Fabez
It works so well, in fact, that people (ab)used Tease Mesmer hero's in Heroes Ascent.
There's also a PvE build for it on PvX, so yes, it's actually quite well known.
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Interesting concept. I wonder if you could use the "Tease Engine" to fuel other variations like Orders, Protect, Curses, Healing, etc...
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Jul 21, 2010, 11:05 AM // 11:05
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Voodoo Rage
Interesting concept. I wonder if you could use the "Tease Engine" to fuel other variations like Orders, Protect, Curses, Healing, etc...
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Exactly what I'm thinking.
Synergies - what skills benefits from interrupting targets?
I can thing of frustration, but that's about it.
Anything else with an "on interrupt will fall dead effect?"
So it really comes down to what sort of spells are best given the rate and consistency of energy gain.
Looking at their current position as mass interrupters:
- High energy spells would waste their energy anyway. Inspiration interrupts won't lessen the mana use, but regain it conditionally.
- Casters in caster range for interrupts - so maybe I shouldn't try using direct damage attacks. IW hero, with the ability to interrupt anything that can strip their enchantment? Nah
- In order to interrupt, they have to be available to do so - long cast time spammables can hinder them.
- prevents actions by nature, reducing the effectiveness of "effect on attack/hit/cast" or fail skills.
Still leaves a healthy amount of variation for offense, defence or the rest of mesmer mind job skills.
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Aug 07, 2010, 03:35 AM // 03:35
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#8
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Krytan Explorer
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I tested a tease hero with only interrupts + soh. He easily maintained 2 soh and i believe he can maintain a 3rd soh with ease. Works well in frostmaw's burrows.
In no particular orders :
tease, cof, soh, power drain, leech signet, sig of distraction, sig of disruption and power spike.
The build can probably be tweaked.
Last edited by kanuks; Aug 07, 2010 at 03:37 AM // 03:37..
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